Giant Studios created over a thousand digital motion files for Sierra Entertainment's video game "SWAT: Urban Justice," scheduled for release in the third quarter of 2002. The fourth installment in the SWAT series allows gamers to become a modern day hero as a SWAT officer, going head-to-head with a street gang. Giant captured and delivered thousands of motions, and Sierra is using Giant's proprietary Nuance software to edit and enhance the performances. Giant's proprietary MotionReality motion capture system was used to capture the hyper-realistic motion of the performer.